Having looked through most of the source I'm seeing several potential changes that could simplify things for users. A simple one would be changing the static function colors into consts, this would simplify var style = (zz.Style{}).fg(zz.Color.blue()); to var style = (zz.Style{}).fg(.blue);.
Similarly for border defaults, by removing the Border struct that held the defaults for BorderChar and placing those const defaults into BorderChar directly we can use result location semantics for those, so border options could be declared as (.full).
For new styles, if you don't mind a slight deviation from zig casing zz.Style could be changed to
pub fn Style() style.Style {
return .{};
}
Which would change declarations to
var style = zz.Style().fg(.red)...;
as opposed to the current (zz.Style{}). If not then a zz.newStyle() inside root.zig would be convenient.
I have these on a branch already, but as they change external api I'm just going to hold them unless you want them.
Having looked through most of the source I'm seeing several potential changes that could simplify things for users. A simple one would be changing the static function colors into consts, this would simplify
var style = (zz.Style{}).fg(zz.Color.blue());tovar style = (zz.Style{}).fg(.blue);.Similarly for border defaults, by removing the Border struct that held the defaults for BorderChar and placing those const defaults into BorderChar directly we can use result location semantics for those, so border options could be declared as
(.full).For new styles, if you don't mind a slight deviation from zig casing zz.Style could be changed to
Which would change declarations to
as opposed to the current
(zz.Style{}). If not then a zz.newStyle() inside root.zig would be convenient.I have these on a branch already, but as they change external api I'm just going to hold them unless you want them.