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- Skeletal and Geometry root validation added#573

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miquelcampos merged 1 commit intomasterfrom
BugMaya2023Shifter
Nov 7, 2025
Merged

- Skeletal and Geometry root validation added#573
miquelcampos merged 1 commit intomasterfrom
BugMaya2023Shifter

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@SimonBenAnderson
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Description of Changes

Added checks for Skeleton hierarchy and Mesh hierarchy at the root level. Previously if they already where at the root level then Maya would perform a check that returned a failure.

Also updated one

Testing Done

Performed Batch exporting of Butcher boy with different skeletal and mesh hierarchies.

Related Issue(s)

Discussion occurring in forums, this is the assumed error:
http://forum.mgear-framework.com/t/shifters-fbx-export-not-working/5007/6

Before the code would fail is the skeletal hierarchy or the geo hierarchy was already at the root, due to Mayas strict failure criteria
@SimonBenAnderson SimonBenAnderson self-assigned this Oct 30, 2025
@miquelcampos miquelcampos merged commit bf627e5 into master Nov 7, 2025
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@github-project-automation github-project-automation bot moved this to To Do in mGear DEV Nov 7, 2025
@miquelcampos miquelcampos moved this from To Do to 5.2.0 in mGear DEV Nov 7, 2025
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