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mibbio edited this page Apr 29, 2013 · 5 revisions
  1. Custom Maps (experimental)

  • every custom map needs an own folder in “maps” named with the mapname
  • create 2 png images with a size of 16×16 pixel: mapname_ground.png, mapname_wires.png
  • final folder structure should be as following
    |- energized.jar
    	|- maps
    		|- mapA
    		|	|- mapA_ground.png
    		|	|- mapA_wires.png
    		|
    		|- mapB
    			|- mapB_ground.png
    			|- mapB_wires.png
  • buildin map was made with paint.NET with transparency and saved as png with “auto detect” bitdepth
  • colors on ground.png: black = walls, dark grey (#3F3F3F) = exit field, white = normal fields, other colors = doors (see wires.png)
  • colors on wires.png: fully transparent = empty, light grey (#BFBFBF) = charging stations, other colors = energized plates (connected with same color on ground.png)
  • player allways starts at field 3, 3 from lower left

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