-
Notifications
You must be signed in to change notification settings - Fork 0
Custom Maps
mibbio edited this page Apr 29, 2013
·
5 revisions
- Custom Maps (experimental)
- every custom map needs an own folder in “maps” named with the mapname
- create 2 png images with a size of 16×16 pixel: mapname_ground.png, mapname_wires.png
- final folder structure should be as following
|- energized.jar |- maps |- mapA | |- mapA_ground.png | |- mapA_wires.png | |- mapB |- mapB_ground.png |- mapB_wires.png
- buildin map was made with paint.NET with transparency and saved as png with “auto detect” bitdepth
- colors on ground.png: black = walls, dark grey (#3F3F3F) = exit field, white = normal fields, other colors = doors (see wires.png)
- colors on wires.png: fully transparent = empty, light grey (#BFBFBF) = charging stations, other colors = energized plates (connected with same color on ground.png)
- player always starts at field 3, 3 from lower left