Skip to content

[Resource] Interactive A*/pathfinding visualizer for Unity developers learning NPC navigation #57

@D2758695161

Description

@D2758695161

Hi! Working on Unity pathfinding and found a tool that might be useful for the community here.

Wander Lobster Platform - https://d2758695161.github.io/wander-lobster-platform/

A browser-based pathfinding visualizer with:

  • 5 algorithms: A*, Dijkstra, BFS, DFS, Greedy
  • Real-time visualization (0.25x ~ 4x speed)
  • Head-to-head battle mode
  • Custom map drawing

For Unity developers, this is great for:

  • Understanding how NavMesh-based pathfinding works under the hood
  • Teaching team members about pathfinding fundamentals
  • Quickly testing heuristic behavior before implementing in Unity
  • Comparing different algorithms visually before committing to one

The battle mode (two algorithms racing on the same map) is particularly nice for presentations or team education.

Pure frontend, no dependencies:

(Not affiliated, just sharing useful finds)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions