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bobbrow
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Aug 5, 2015
- Adding a new sample to the D3D12HelloWorld solution that demonstrates how to apply a 2D texture to a triangle.
- Bug fixes for existing samples.
XMMATRIX must be 16-byte aligned and therefore should not be used within a std::vector with the default allocator. Will cause problems on x86.
This sample demostrates how to texture a triangle with a 2D texture. Also redefining how the samples progress one from another. HelloBundles, HelloConstBuffers, and HelloTexture all build off of HelloTriangle instead of HelloConstBuffers building off of HelloBundles.
bobbrow
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Aug 5, 2015
merge develop branch for new release
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