PIX: Educate type system about samplers and resources, base classes#4937
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jeffnn merged 8 commits intomicrosoft:mainfrom Jan 13, 2023
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✅ Build DirectXShaderCompiler 1.0.2596 completed (commit 4f884c37aa by @jeffnn) |
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✅ Build DirectXShaderCompiler 1.0.2598 completed (commit 14cc73821b by @jeffnn) |
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…icrosoft#4937) These fixes were the result of a single shader from a well-known game engine, all of which resulted in mismatched offsets between PIX's offsets-into-fake-allocas and the offsets into aggregates for dbg.value statements. -Base class sizes weren't being added to derived classes -Samplers+Resources weren't being given any size at all -Raygen payloads (referred to by pointer) were triggering an assert Added a new set of tests for the type system to exercise these.
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These fixes were the result of a single shader from a well-known game engine, all of which resulted in mismatched offsets between PIX's offsets-into-fake-allocas and the offsets into aggregates for dbg.value statements.
-Base class sizes weren't being added to derived classes
-Samplers+Resources weren't being given any size at all
-Raygen payloads (referred to by pointer) were triggering an assert
Added a new set of tests for the type system to exercise these.