[Spirv] Fix for validation error VUID-StandaloneSpirv-Flat-04744#5276
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Keenuts merged 8 commits intomicrosoft:mainfrom Jun 9, 2023
Merged
[Spirv] Fix for validation error VUID-StandaloneSpirv-Flat-04744#5276Keenuts merged 8 commits intomicrosoft:mainfrom
Keenuts merged 8 commits intomicrosoft:mainfrom
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…dings even when unused
generated SPIR-V is invalid: [VUID-StandaloneSpirv-Flat-04744] Fragment OpEntryPoint operand 4 with Input interfaces with integer or float type must have a Flat decoration for Entry Point id 1. %SubgroupLocalInvocationId = OpVariable %_ptr_Input_uint Input
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✅ Build DirectXShaderCompiler 1.0.3319 completed (commit a39c84b89a by @rajivmg) |
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❌ Build DirectXShaderCompiler 1.0.3320 failed (commit b1046dedb0 by @rajivmg) |
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✅ Build DirectXShaderCompiler 1.0.3321 completed (commit e3368d2544 by @rajivmg) |
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@llvm-beanz @tex3d @Keenuts @vettoreldaniele @sverrejoh @s-perron // Please review this change.. :) |
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Jun 9, 2023
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We get this validation error, if the pixel shader use WaveGetLaneIndex() or WaveGetLaneCount() functions.
Cause of the error: https://github.com/KhronosGroup/SPIRV-Tools/blob/59b4febd819977b440692674f6a862d6d17731b5/source/val/validate_decorations.cpp#L876
Fixes #5014