[Diag] Treat entry points as active even if they already have a stage#6022
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bogner merged 3 commits intoNov 16, 2023
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Created using spr 1.3.5 [skip ci]
Created using spr 1.3.5
llvm-beanz
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Nov 15, 2023
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I already move the isActiveEntry boolean higher in this PR: |
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I guess it depends on how close that one is to being ready to merge, and if we did do that I think we'd want to add this test anyways. Personally I'd prefer to merge this targeted fix on it's own |
bob80905
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Nov 15, 2023
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Nov 15, 2023
If we explicitly annotate an entry point with a shader stage we should treat it as active. Pull Request: microsoft#6022
Created using spr 1.3.5
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If we explicitly annotate an entry point with a shader stage we should
treat it as active.