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[Diag] Treat entry points as active even if they already have a stage#6022

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bogner merged 3 commits into
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users/bogner/spr/diag-treat-entry-points-as-active-even-if-they-already-have-a-stage
Nov 16, 2023
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[Diag] Treat entry points as active even if they already have a stage#6022
bogner merged 3 commits into
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users/bogner/spr/diag-treat-entry-points-as-active-even-if-they-already-have-a-stage

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@bogner bogner commented Nov 15, 2023

If we explicitly annotate an entry point with a shader stage we should
treat it as active.

Created using spr 1.3.5
@bob80905
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I already move the isActiveEntry boolean higher in this PR:
https://github.com/microsoft/DirectXShaderCompiler/pull/5992/files
Would it be possible to merge that one in instead to prevent merge conflicts?

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bogner commented Nov 15, 2023

I already move the isActiveEntry boolean higher in this PR: https://github.com/microsoft/DirectXShaderCompiler/pull/5992/files Would it be possible to merge that one in instead to prevent merge conflicts?

I guess it depends on how close that one is to being ready to merge, and if we did do that I think we'd want to add this test anyways. Personally I'd prefer to merge this targeted fix on it's own

bogner added a commit to bogner/DirectXShaderCompiler that referenced this pull request Nov 15, 2023
If we explicitly annotate an entry point with a shader stage we should
treat it as active.

Pull Request: microsoft#6022
Created using spr 1.3.5
@bogner bogner changed the base branch from users/bogner/spr/main.diag-treat-entry-points-as-active-even-if-they-already-have-a-stage to main November 16, 2023 04:48
@bogner bogner merged commit a2f04b9 into main Nov 16, 2023
@bogner bogner deleted the users/bogner/spr/diag-treat-entry-points-as-active-even-if-they-already-have-a-stage branch November 16, 2023 06:04
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