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Description
I use the DirectX Texture Tool obsolete GUI utility provided in the DirectX 9.0 SDK for generating and modifying textures for my Direct3D 11 programs (which I load via the the DDSTextureLoader). This tool allows to change the surface format of .dds textures, but unfortunately does not support sRGB formats. The DDSTextureLoader provides a forceSRGB option, but I rather have the sRGB encoding in the .dds texture itself. Does Microsoft provides a less obsolete GUI alternative for this utility?
Furthermore, surface formats like X8R8G8B8 and A8R8G8B8 (which do not literally map to a DXGI_FORMAT based on their name) are loaded correctly by the DDSTextureLoader, but some third-party utilities fail to recognize them (as opposed to DXT1 surface formats for example)?