Do: - Used the sample C# and C++ applications - Play a H.264 video with the force option(s) set to true See: - Memory starts to climb (similar to #97, I guess) and it takes a few seconds for the video to start playing - At this point the memory starts going down - After a few seconds (the buffer time?) the video stops playing and the memory goes up again - This continues to happen throughout the videos I tested Remarks: - A MOV video with a different codec (but which as a result also uses the uncompressedsampleprovider) doesn't have this behavior - FFPlay of the same version plays the video without problems - Tested with ffmpeg 3.3.3-1 and 3.4 - Changing the buffertime has an impact in the delay of the pauses, but they still occur
Do:
See:
Remarks: