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Latent Spatial Memory for Video World Models

Paper Project Page Code

Weijie Wang1,*   Haoyu Zhao1,*   Yifan Yang2   Feng Chen3   Zeyu Zhang1   Yefei He1   Zicheng Duan3
Donny Y. Chen4   Yuqing Yang2   Bohan Zhuang1

1Zhejiang University    2Microsoft Research    3Adelaide University    4Monash University

*Equal contribution

Latent Spatial Memory concept

Latent Spatial Memory stores persistent 3D scene content directly as latent tokens.
It avoids repeated RGB rendering and re-encoding from explicit 3D caches, enabling efficient spatial consistency for video world models.

Highlights

Latent Memory
Persistent 3D scene context lives directly in latent space.
No RGB Detour
Mirage avoids repeated render-and-reencode cache updates.
Memory Lifecycle
Initialize, read, denoise, and update across generated chunks.
Efficient Worlds
Higher generation efficiency with lower 3D cache memory.

Method

Mirage architecture

Mirage builds a persistent latent cache from the initial observation. For each generated chunk, it reads target-view memory, uses it during denoising, and writes updated static scene content back to the cache.

Results

Mirage efficiency results

10.57x

faster generation

55x

lower 3D cache memory

70.36

WorldScore average

Citation

If you find this project useful, please cite:

@article{wang2026mirage,
  title   = {Latent Spatial Memory for Video World Models},
  author  = {Wang, Weijie and Zhao, Haoyu and Yang, Yifan and Chen, Feng and Zhang, Zeyu and He, Yefei and Duan, Zicheng and Chen, Donny Y. and Yang, Yuqing and Zhuang, Bohan},
  journal = {arXiv preprint arXiv:2604.24764},
  year    = {2026}
}

Support

See SUPPORT.md for usage support and SECURITY.md for vulnerability reporting.

Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution.

For details, visit Contributor License Agreements. When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately. Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information, see the Code of Conduct FAQ or contact opencode@microsoft.com with additional questions or comments.

Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.

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