Right now Lens ships with LensGptOssEncoder at https://huggingface.co/microsoft/Lens/tree/main/text_encoder which is pre-quantized using mxfp4 method - which is great for Hopper architecture, but not-so-great for any other GPU due to lack of native FP4 support.
Ask is to release text_encoder in non-quantized BFloat16 so it can be quantized as needed by different apps.
For example, SD.Next prefers its own SDNQ method which among others, has efficient kernels for UINT dtypes and is fully cross-platform compatible (nVidia, AMD, IPEX, etc.)
Right now Lens ships with
LensGptOssEncoderat https://huggingface.co/microsoft/Lens/tree/main/text_encoder which is pre-quantized usingmxfp4method - which is great for Hopper architecture, but not-so-great for any other GPU due to lack of native FP4 support.Ask is to release
text_encoderin non-quantizedBFloat16so it can be quantized as needed by different apps.For example, SD.Next prefers its own SDNQ method which among others, has efficient kernels for UINT dtypes and is fully cross-platform compatible (nVidia, AMD, IPEX, etc.)