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12 changes: 12 additions & 0 deletions com.microsoft.mrtk.graphicstools.unity/CHANGELOG.md
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Expand Up @@ -4,6 +4,18 @@ All notable changes to this package will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/).

## [0.8.3] - 2025-03-26

### Changed

- This change introduces a new experimental light type called an AreaLight - area lights allow light to emit from a polygonal surface (quad) rather than a single point.

## [0.8.2] - 2025-03-13

### Changed

- Added the LightCombinerWindow which is an editor window that provides a user interface to combine light maps with albedo textures.

## [0.8.1] - 2024-12-02

### Changed
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Expand Up @@ -484,7 +484,7 @@ private List<Renderer> GetAllLightmappedRenderers(Scene scene)
return output;
}

private static Mesh SaveMesh(Mesh mesh, string workingDirectory, string fileName)
private static UnityEngine.Mesh SaveMesh(UnityEngine.Mesh mesh, string workingDirectory, string fileName)
{
var path = AssetDatabase.GenerateUniqueAssetPath(Path.Combine(workingDirectory, $"{fileName}.asset"));
AssetDatabase.CreateAsset(mesh, path);
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