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Shader Graph Updates and Fixes#240

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Cameron-Micka merged 4 commits intomicrosoft:mainfrom
Cameron-Micka:user/cameron-micka/shader-graph-updates
Apr 23, 2025
Merged

Shader Graph Updates and Fixes#240
Cameron-Micka merged 4 commits intomicrosoft:mainfrom
Cameron-Micka:user/cameron-micka/shader-graph-updates

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Overview

  • Fixed a bug where source and destination blend alpha were not maintained when "Allow Material override" was checked.
  • Fixed a Unity 2021 shader compilation error.
  • Acrylic bug fix, UNITY_UV_STARTS_AT_TOP is always defined, so the previous check was incorrect. unity_OrthoParams.w was just another way to check if the UV was flipped. So, simplifying the check.
  • @vmoras6699 changed the scalable shader graph target's unlit low shader path to use baked lit.

Verification

As a reviewer, it is possible to check out this change locally by using the following
commands (substituting {PR_ID} with the ID of this pull request):

git fetch origin pull/{PR_ID}/head:name_of_local_branch

git checkout name_of_local_branch

@Cameron-Micka Cameron-Micka merged commit a679a98 into microsoft:main Apr 23, 2025
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