Fix Icon Materials that Don't Respect Depth#5522
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wiwei merged 1 commit intomicrosoft:prerelease/2.0.0_stabilizationfrom Aug 6, 2019
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cre8ivepark
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Aug 5, 2019
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Overview
A handful of materials are using the GUI/Text Shader which does not respect the depth buffer. This results in icons drawing though other objects. This icons should use the MRTK/Standard shader and be marked as TransparentCutout or Transparent.
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