Create optimize materials for hand joint mesh visualization #6784
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Overview
This change creates two new materials to be used directly with the default hand joint mesh visualization.
One material for the hand joint cubes. This new material is opaque instead of transparent allowing for true dynamic batching of all joints into a combined draw call.
One material for the hand joint index tip spheres. This material turns off hover light and other unnecessary items and turns on GPU instancing so both index tips are drawn in one call.
Before

After

Changes
Verification