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PixelsClose<false> in BGRATextureView.h masks SAD result with & 0xFF. Total diff >255 wraps around (765→253), making very-different pixels appear close. Fix: Use & 0xFFFF or remove mask.
Found by AI test review fleet
Bug
PixelsClose<false>in BGRATextureView.h masks SAD result with& 0xFF. Total diff >255 wraps around (765→253), making very-different pixels appear close.Fix: Use
& 0xFFFFor remove mask.Found by AI test review fleet