Hey!
I am now working with the Wwise 2022.1 version in the Unreal Engine 5.0.3 version.
So far I had some good times exploring acoustical effects, but lately there are some issues coming up and stacking.
First one is: "LogWwiseMonitor: Warning: Voice Starvation
LogWwiseMonitor: Warning: Unexpected number of output objects! PA Spatializer Outputting Silence (Plugin: 332083 Shareset: 217707095) Name: 2010897267"
-> I don't really use many assets, some footsteps, no ambience, no emitters. Very suprised there is an stack overflow.
Second one is: "LogAkAudio: Warning: FAkAudioDevice::GetShortID : Returning invalid ShortId for Wwise Object named ."
-> this one stacked up to more than 30000 times within a few minutes just walking around.
I was looking up my whole setup, disconnecting every single sound source from my blueprints to find which Object named " " it is, but no luck. Last step was to rebuild soundbanks and disable the Project Acoustics Spatializer from its bus. Though I still get error number one, but I it's the Project Acoustics Spatial Reverb plug in.
Allow 3D Audio is deactivated in Wwise (though it does not really make a change in output errors.
The ProjectAcoustics bus receiving signals is set to Audio Objects. SpatialReverb is set to AudioObjects as well.
Overall the setup is like in your doc.
Hope you have any idea what I am doing wrong!
Cheers!
Hey!
I am now working with the Wwise 2022.1 version in the Unreal Engine 5.0.3 version.
So far I had some good times exploring acoustical effects, but lately there are some issues coming up and stacking.
First one is: "LogWwiseMonitor: Warning: Voice Starvation
LogWwiseMonitor: Warning: Unexpected number of output objects! PA Spatializer Outputting Silence (Plugin: 332083 Shareset: 217707095) Name: 2010897267"
-> I don't really use many assets, some footsteps, no ambience, no emitters. Very suprised there is an stack overflow.
Second one is: "LogAkAudio: Warning: FAkAudioDevice::GetShortID : Returning invalid ShortId for Wwise Object named ."
-> this one stacked up to more than 30000 times within a few minutes just walking around.
I was looking up my whole setup, disconnecting every single sound source from my blueprints to find which Object named " " it is, but no luck. Last step was to rebuild soundbanks and disable the Project Acoustics Spatializer from its bus. Though I still get error number one, but I it's the Project Acoustics Spatial Reverb plug in.
Allow 3D Audio is deactivated in Wwise (though it does not really make a change in output errors.
The ProjectAcoustics bus receiving signals is set to Audio Objects. SpatialReverb is set to AudioObjects as well.
Overall the setup is like in your doc.
Hope you have any idea what I am doing wrong!
Cheers!