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This repository was archived by the owner on Jul 1, 2024. It is now read-only.
I understand it's hard to tell from this input, but do you have any idea what might cause something like this? It might eventually have something to do with switching view targets (switching listener positions) but I haven't been able to create a repro.
Hi (again)
We have a pretty rare EXCEPTION_ACCESS_VIOLATION_READ-crash with the following call stack:
(Since I don't have the symbols it's a bit hard to read)
ProjectAcousticsWwise ProjectAcousticsWwise ProjectAcousticsWwise ProjectAcousticsWwise ProjectAcousticsWwise ProjectAcousticsWwise ProjectAcousticsWwise ProjectAcousticsWwise Alara!CAkBusFX::Processor::Execute() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\SoftwarePipeline\AkVPLMixBusNode.cpp:2669] Alara!CAkVPLMixBusNode::ProcessInputAndPushToConnections() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\SoftwarePipeline\AkVPLMixBusNode.cpp:2133] Alara!CAkLEngine::SoftwarePerform() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\SoftwarePipeline\AkLEngine_SoftwarePipeline.cpp:2898] Alara!CAkLEngine::Perform() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Win32\AkLEngine.cpp:693] Alara!CAkAudioMgr::Perform() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkAudioMgr.cpp:611] Alara!CAkAudioThread::EventMgrThreadFunc() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Win32\AkAudioThread.cpp:75] kernel32 ntdllChecking addresses:
ProjectAcousticsWwise +0x00228eb ProjectAcousticsWwise +0x001fedc ntdll +0x002b86a RtlpLowFragHeapAllocFromContext <unknown>0x01d8813a36f0 ProjectAcousticsWwise +0x001c90a ProjectAcousticsWwise +0x000a486 ucrtbase +0x000fde5 malloc_base ProjectAcousticsWwise +0x0103f7f ProjectAcousticsWwise +0x0006a74 ProjectAcousticsWwise +0x000a229 ProjectAcousticsWwise +0x000642f Alara +0x83501cd CAkBusFX::Processor::Execute(AkVPLMixBusNode.cpp:2668)I understand it's hard to tell from this input, but do you have any idea what might cause something like this? It might eventually have something to do with switching view targets (switching listener positions) but I haven't been able to create a repro.
Best,
Håkan