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30 changes: 15 additions & 15 deletions baselines/dom.generated.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -12054,34 +12054,34 @@ interface WebGLRenderingContext {
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, video: HTMLVideoElement): void;
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, pixels: ImageData): void;
uniform1f(location: WebGLUniformLocation, x: number): void;
uniform1fv(location: WebGLUniformLocation, v: Float32Array): void;
uniform1fv(location: WebGLUniformLocation, v: Float32Array | number[]): void;
uniform1i(location: WebGLUniformLocation, x: number): void;
uniform1iv(location: WebGLUniformLocation, v: Int32Array): void;
uniform1iv(location: WebGLUniformLocation, v: Int32Array | number[]): void;
uniform2f(location: WebGLUniformLocation, x: number, y: number): void;
uniform2fv(location: WebGLUniformLocation, v: Float32Array): void;
uniform2fv(location: WebGLUniformLocation, v: Float32Array | number[]): void;
uniform2i(location: WebGLUniformLocation, x: number, y: number): void;
uniform2iv(location: WebGLUniformLocation, v: Int32Array): void;
uniform2iv(location: WebGLUniformLocation, v: Int32Array | number[]): void;
uniform3f(location: WebGLUniformLocation, x: number, y: number, z: number): void;
uniform3fv(location: WebGLUniformLocation, v: Float32Array): void;
uniform3fv(location: WebGLUniformLocation, v: Float32Array | number[]): void;
uniform3i(location: WebGLUniformLocation, x: number, y: number, z: number): void;
uniform3iv(location: WebGLUniformLocation, v: Int32Array): void;
uniform3iv(location: WebGLUniformLocation, v: Int32Array | number[]): void;
uniform4f(location: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
uniform4fv(location: WebGLUniformLocation, v: Float32Array): void;
uniform4fv(location: WebGLUniformLocation, v: Float32Array | number[]): void;
uniform4i(location: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
uniform4iv(location: WebGLUniformLocation, v: Int32Array): void;
uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array): void;
uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array): void;
uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array): void;
uniform4iv(location: WebGLUniformLocation, v: Int32Array | number[]): void;
uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | number[]): void;
uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | number[]): void;
uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | number[]): void;
useProgram(program: WebGLProgram): void;
validateProgram(program: WebGLProgram): void;
vertexAttrib1f(indx: number, x: number): void;
vertexAttrib1fv(indx: number, values: Float32Array): void;
vertexAttrib1fv(indx: number, values: Float32Array | number[]): void;
vertexAttrib2f(indx: number, x: number, y: number): void;
vertexAttrib2fv(indx: number, values: Float32Array): void;
vertexAttrib2fv(indx: number, values: Float32Array | number[]): void;
vertexAttrib3f(indx: number, x: number, y: number, z: number): void;
vertexAttrib3fv(indx: number, values: Float32Array): void;
vertexAttrib3fv(indx: number, values: Float32Array | number[]): void;
vertexAttrib4f(indx: number, x: number, y: number, z: number, w: number): void;
vertexAttrib4fv(indx: number, values: Float32Array): void;
vertexAttrib4fv(indx: number, values: Float32Array | number[]): void;
vertexAttribPointer(indx: number, size: number, type: number, normalized: boolean, stride: number, offset: number): void;
viewport(x: number, y: number, width: number, height: number): void;
ACTIVE_ATTRIBUTES: number;
Expand Down
90 changes: 90 additions & 0 deletions inputfiles/overridingTypes.json
Original file line number Diff line number Diff line change
Expand Up @@ -475,5 +475,95 @@
"interface": "Storage",
"name": "getItem",
"signatures": ["getItem(key: string): string"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "uniform1fv",
"signatures": ["uniform1fv(location: WebGLUniformLocation, v: Float32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "uniform2fv",
"signatures": ["uniform2fv(location: WebGLUniformLocation, v: Float32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "uniform3fv",
"signatures": ["uniform3fv(location: WebGLUniformLocation, v: Float32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "uniform4fv",
"signatures": ["uniform4fv(location: WebGLUniformLocation, v: Float32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "uniform1iv",
"signatures": ["uniform1iv(location: WebGLUniformLocation, v: Int32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "uniform2iv",
"signatures": ["uniform2iv(location: WebGLUniformLocation, v: Int32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "uniform3iv",
"signatures": ["uniform3iv(location: WebGLUniformLocation, v: Int32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "uniform4iv",
"signatures": ["uniform4iv(location: WebGLUniformLocation, v: Int32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "uniformMatrix2fv",
"signatures": ["uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "uniformMatrix3fv",
"signatures": ["uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "uniformMatrix4fv",
"signatures": ["uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "vertexAttrib1fv",
"signatures": ["vertexAttrib1fv(indx: number, values: Float32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "vertexAttrib2fv",
"signatures": ["vertexAttrib2fv(indx: number, values: Float32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "vertexAttrib3fv",
"signatures": ["vertexAttrib3fv(indx: number, values: Float32Array | number[]): void"]
},
{
"kind": "method",
"interface": "WebGLRenderingContext",
"name": "vertexAttrib4fv",
"signatures": ["vertexAttrib4fv(indx: number, values: Float32Array | number[]): void"]
}
]