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Drawing Session, antialiasing doesn't seem to work #1013

@Gavin-Williams

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@Gavin-Williams

I'm trying to reduce flicker at the edges of my tiles drawn with sprite-batch. I've enabled antialising:

CanvasDrawingSession ds = args.DrawingSession;
ds.Antialiasing = CanvasAntialiasing.Antialiased;

But it doesn't seem to be working. The geometry, the square tiles, are not being anti-aliased. There is obvious stepping still.

SharedRoguelike.2026-02-16.19-27-00.mp4

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