v0.1.0 - Initial XBOX Godot Sample Release #137
Zach Hooper (XBOX) (zachhooper)
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Released on 06/04/2026:
<img width="1920" height="1080" alt="XBOXGodot_HERO1_2" src="https://github.com/user-attachments/assets/47591e81-cfc0-48da-945c-784fefcb141e" />
The XBOX Godot sample is now available as a public, source-only reference on GitHub. It's a working example of how a developer can build a Godot extension that integrates the Microsoft GDK, XBOX Services, and PlayFab, so you can build your title for XBOX on PC, without leaving the engine you already love. This sample provides a modular reference that includes how to integrate the Microsoft GDK and PlayFab SDK together, or on their own.
What we're releasing
The XBOX Godot sample covers a substantial portion of what a Godot game developer needs to build for XBOX on PC – with key features demonstrated in:
From XBOX services to GameInput, this sample shows you how to bring sign-in, gamepad controller support capabilities and more into your game with Godot. It includes insights, re-usable integration code, and is currently compatible with the April 2026 GDK out of the box.
What this is and what it isn't
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