Hello,
I am trying to connect to a Minecraft Server v(1.11.2) in a local Docker container, but am getting this error :
[14:40:08] [MCO Compatability Checker #1/INFO]: Could not authorize you against Realms server: Invalid session id
[14:40:08] [MCO Compatability Checker #1/ERROR]: Couldn't connect to realms:
[14:50:26] [Client thread/INFO]: Connecting to 127.0.0.1, 25565
[14:50:44] [Client thread/INFO]: Connecting to 127.0.0.1, 25565
[14:53:59] [Thread-12/INFO]: [STDOUT]: INFO: ->mcp(0) Socket exception - usually caused by ServerSocket being closed under our feet (normal for stopping polling): java.net.SocketException: socket closed
I am assuming that I need a valid Minecraft account to do so, but see nowhere to enter credentials. There was a previous issue (#408) that was resolved by saying that one could enter credentials in to the Malmo Mod UI screen, but there are no login fields there or in the associated config.

Is the only way to use the multi-agent script?
I also see that one can simply place the Malmo Mod into a valid standard distribution Minecraft Client as in this issue #737. Perhaps that is the appropriate method?
thanks
Hello,
I am trying to connect to a Minecraft Server v(1.11.2) in a local Docker container, but am getting this error :
[14:40:08] [MCO Compatability Checker #1/INFO]: Could not authorize you against Realms server: Invalid session id
[14:40:08] [MCO Compatability Checker #1/ERROR]: Couldn't connect to realms:
[14:50:26] [Client thread/INFO]: Connecting to 127.0.0.1, 25565
[14:50:44] [Client thread/INFO]: Connecting to 127.0.0.1, 25565
[14:53:59] [Thread-12/INFO]: [STDOUT]: INFO: ->mcp(0) Socket exception - usually caused by ServerSocket being closed under our feet (normal for stopping polling): java.net.SocketException: socket closed
I am assuming that I need a valid Minecraft account to do so, but see nowhere to enter credentials. There was a previous issue (#408) that was resolved by saying that one could enter credentials in to the Malmo Mod UI screen, but there are no login fields there or in the associated config.
Is the only way to use the multi-agent script?
I also see that one can simply place the Malmo Mod into a valid standard distribution Minecraft Client as in this issue #737. Perhaps that is the appropriate method?
thanks