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edgchen1
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Aug 8, 2022
HectorSVC
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| </dl> | ||
| <p>Currently supported providers: SNPE XNNPACK</p> | ||
| <p >Note: If an execution provider has a dedicated SessionOptionsAppendExecutionProvider_<provider name> function that should be used to add it.</p> | ||
| <p >SNPE supported keys: "runtime": SNPE runtime engine, options: "CPU", "CPU_FLOAT32", "GPU", "GPU_FLOAT32_16_HYBRID", "GPU_FLOAT16", "DSP", "DSP_FIXED8_TF", "AIP_FIXED_TF", "AIP_FIXED8_TF". Mapping to SNPE Runtime_t definition: CPU, CPU_FLOAT32 => zdl::DlSystem::Runtime_t::CPU; GPU, GPU_FLOAT32_16_HYBRID => zdl::DlSystem::Runtime_t::GPU; GPU_FLOAT16 => zdl::DlSystem::Runtime_t::GPU_FLOAT16; DSP, DSP_FIXED8_TF => zdl::DlSystem::Runtime_t::DSP. AIP_FIXED_TF, AIP_FIXED8_TF => zdl::DlSystem::Runtime_t::AIP_FIXED_TF. SNPE Runtime_t refers to <a href="https://developer.qualcomm.com/docs/snpe/group__c__plus__plus__apis.html">https://developer.qualcomm.com/docs/snpe/group__c__plus__plus__apis.html</a> "priority": execution priority, options: "low", "normal". "buffer_type": ITensor or user buffers, options: "ITENSOR", user buffer with different types - "TF8", "TF16", "UINT8", "FLOAT". "ITENSOR" – default, ITensor which is float only. "TF8" – quantized model required, "FLOAT" – for both quantized or non-quantized model If SNPE is not available (due to a non Snpe enabled build or its dependencies not being installed), this function will fail.</p> |
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we only need to remove: SNPE Runtime_t refers to https://developer.qualcomm.com/docs/snpe/group__c__plus__plus__apis.html
HectorSVC
approved these changes
Aug 8, 2022
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Update objc document to latest release.