For HLSL shader ops in the DirectML EP (STFT,DFT) FP16 ops should fallback to CPU when there is no hardware support#15414
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smk2007 merged 3 commits intoApr 10, 2023
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…hardware doesnt support FP16 and the op is constructed with FP16
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…lback to CPU when there is no hardware support (#15414) For HLSL shader ops in the DirectML EP (STFT,DFT) FP16 ops should fallback to CPU when there is no hardware support
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…lback to CPU when there is no hardware support (microsoft#15414) For HLSL shader ops in the DirectML EP (STFT,DFT) FP16 ops should fallback to CPU when there is no hardware support
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For HLSL shader ops in the DirectML EP (STFT,DFT) FP16 ops should fallback to CPU when there is no hardware support