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For HLSL shader ops in the DirectML EP (STFT,DFT) FP16 ops should fallback to CPU when there is no hardware support#15414

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smk2007 merged 3 commits into
rel-1.14.1-stftfrom
user/sheilk/fallback-to-cpu-for-shader-ops
Apr 10, 2023
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For HLSL shader ops in the DirectML EP (STFT,DFT) FP16 ops should fallback to CPU when there is no hardware support#15414
smk2007 merged 3 commits into
rel-1.14.1-stftfrom
user/sheilk/fallback-to-cpu-for-shader-ops

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@smk2007 smk2007 commented Apr 6, 2023

For HLSL shader ops in the DirectML EP (STFT,DFT) FP16 ops should fallback to CPU when there is no hardware support

…hardware doesnt support FP16 and the op is constructed with FP16
Comment thread onnxruntime/core/providers/dml/DmlExecutionProvider/src/ExecutionProvider.cpp Outdated
@smk2007 smk2007 merged commit 429e1e3 into rel-1.14.1-stft Apr 10, 2023
@smk2007 smk2007 deleted the user/sheilk/fallback-to-cpu-for-shader-ops branch April 10, 2023 16:20
smk2007 added a commit that referenced this pull request Apr 10, 2023
…lback to CPU when there is no hardware support (#15414)

For HLSL shader ops in the DirectML EP (STFT,DFT) FP16 ops should
fallback to CPU when there is no hardware support
smk2007 added a commit that referenced this pull request Apr 10, 2023
#15448)

CP: [For HLSL shader ops in the DirectML EP (STFT,DFT) FP16 ops should
fallback to CPU when there is no hardware support #15414
](#15414)

For HLSL shader ops in the DirectML EP (STFT,DFT) FP16 ops should
fallback to CPU when there is no hardware support.
preetha-intel pushed a commit to intel/onnxruntime that referenced this pull request Jun 6, 2023
…lback to CPU when there is no hardware support (microsoft#15414)

For HLSL shader ops in the DirectML EP (STFT,DFT) FP16 ops should
fallback to CPU when there is no hardware support
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3 participants