[WebNN EP] Remove workaround for dynamic shape#17644
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As now we have the FreeDimensionOverrides option to support dynamic shape, we can remove the previous workaround.
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Thanks @fdwr, nits addressed. |
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/azp run Linux CPU CI Pipeline,Linux CPU Minimal Build E2E CI Pipeline,Linux GPU CI Pipeline,Linux GPU TensorRT CI Pipeline,Linux OpenVINO CI Pipeline,Linux QNN CI Pipeline,MacOS CI Pipeline,Windows ARM64 QNN CI Pipeline,Windows CPU CI Pipeline |
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/azp run Windows GPU CI Pipeline,Windows GPU TensorRT CI Pipeline,onnxruntime-binary-size-checks-ci-pipeline,orttraining-linux-ci-pipeline,orttraining-linux-gpu-ci-pipeline,orttraining-ortmodule-distributed |
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Azure Pipelines successfully started running 6 pipeline(s). |
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Azure Pipelines successfully started running 9 pipeline(s). |
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@Honry Hmm, the linter is complaining, but I can't tell what it's saying because the proposed insertion is identical to the old line 🙃. It seems the tool is not the brightest bulb in it's messaging, but I'm guessing it's complaining that there are no spaces before the comment: |
:( Lines should be <= 120 characters long [whitespace/line_length] [2], I will fix that. |
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/azp run Linux CPU CI Pipeline,Linux CPU Minimal Build E2E CI Pipeline,Linux GPU CI Pipeline,Linux GPU TensorRT CI Pipeline,Linux OpenVINO CI Pipeline,Linux QNN CI Pipeline,MacOS CI Pipeline,Windows ARM64 QNN CI Pipeline,Windows CPU CI Pipeline |
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/azp run Windows GPU CI Pipeline,Windows GPU TensorRT CI Pipeline,onnxruntime-binary-size-checks-ci-pipeline,orttraining-linux-ci-pipeline,orttraining-linux-gpu-ci-pipeline,orttraining-ortmodule-distributed |
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/azp run ONNX Runtime Web CI Pipeline |
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Azure Pipelines successfully started running 1 pipeline(s). |
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Azure Pipelines successfully started running 6 pipeline(s). |
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Azure Pipelines successfully started running 9 pipeline(s). |
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Azure Pipelines successfully started running 1 pipeline(s). |
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/azp run Windows x64 QNN CI Pipeline |
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Azure Pipelines successfully started running 1 pipeline(s). |
As now we have the FreeDimensionOverrides option to support dynamic shape, we can remove the previous workaround.


As now we have the FreeDimensionOverrides option to support dynamic shape, we can remove the previous
workaround.