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Add missing D3D12 resource barriers and fences to Winml#3941

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snnn merged 2 commits into
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jeffbloo/WinmlResourceBarrier
May 21, 2020
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Add missing D3D12 resource barriers and fences to Winml#3941
snnn merged 2 commits into
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jeffbloo/WinmlResourceBarrier

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@jeffbloo jeffbloo commented May 14, 2020

This adds missing resource barriers and fences to tensorization code in Winml to make the WinML image tests run cleanly with the D3D debug layer enabled and address sporadic real failures.

Ultimately this code should use a pool of descriptors to avoid the need for the new fence waits.

@jeffbloo jeffbloo requested review from adtsai and smk2007 May 14, 2020 15:17
@jeffbloo jeffbloo requested a review from a team as a code owner May 14, 2020 15:17
@jeffbloo jeffbloo changed the title Add missing D3D12 resource barriers to Winml Add missing D3D12 resource barriers and fences to Winml May 14, 2020
@jeffbloo jeffbloo requested a review from martinb35 May 14, 2020 18:19
@snnn snnn merged commit 59af3ea into master May 21, 2020
@snnn snnn deleted the jeffbloo/WinmlResourceBarrier branch May 21, 2020 06:19
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3 participants