Issue Type: Bug
I read a image file to Base64 and want to print it on the debug console.
but vscode is blocked and debug can not quit.
i try to find the debugging process , it is returned.
debugger is dlv
VS Code version: Code 1.36.1 (2213894, 2019-07-08T22:56:38.504Z)
OS version: Darwin x64 18.6.0
System Info
| Item |
Value |
| CPUs |
Intel(R) Core(TM) i5-5257U CPU @ 2.70GHz (4 x 2700) |
| GPU Status |
2d_canvas: enabled flash_3d: enabled flash_stage3d: enabled flash_stage3d_baseline: enabled gpu_compositing: enabled multiple_raster_threads: enabled_on native_gpu_memory_buffers: enabled oop_rasterization: disabled_off protected_video_decode: unavailable_off rasterization: enabled skia_deferred_display_list: disabled_off skia_renderer: disabled_off surface_synchronization: enabled_on video_decode: enabled viz_display_compositor: disabled_off webgl: enabled webgl2: enabled |
| Load (avg) |
3, 3, 3 |
| Memory (System) |
16.00GB (4.33GB free) |
| Process Argv |
|
| Screen Reader |
no |
| VM |
0% |
Extensions (2)
| Extension |
Author (truncated) |
Version |
| Go |
ms- |
0.11.4 |
| vscode-icons |
vsc |
8.8.0 |
Issue Type: Bug
I read a image file to Base64 and want to print it on the debug console.
but vscode is blocked and debug can not quit.
i try to find the debugging process , it is returned.
debugger is dlv
VS Code version: Code 1.36.1 (2213894, 2019-07-08T22:56:38.504Z)
OS version: Darwin x64 18.6.0
System Info
flash_3d: enabled
flash_stage3d: enabled
flash_stage3d_baseline: enabled
gpu_compositing: enabled
multiple_raster_threads: enabled_on
native_gpu_memory_buffers: enabled
oop_rasterization: disabled_off
protected_video_decode: unavailable_off
rasterization: enabled
skia_deferred_display_list: disabled_off
skia_renderer: disabled_off
surface_synchronization: enabled_on
video_decode: enabled
viz_display_compositor: disabled_off
webgl: enabled
webgl2: enabled
Extensions (2)