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Sample Code For my Unity Design Patterns Class

A demo scene with a player character that can attack enemies and explodable obstacles.

gif

Things shown:

  • Inversion Of Control: check out TriggerEventStateMachineBehaviour
  • Asyncronous Programming: check out PlayerController and IAttackTarget.OnAttackHit
  • Editor Scripting: check out UnityObjectDropdownPropertyDrawer and TableEditorWindow

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example code for my Unity design patterns class

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