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Version 1.6.250208 #35
mikeNspired
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hey and thanks , I hope you can make full body |
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Warning: DO NOT upgrade into a current project from an old version. You must use the tool in the HandPoseProjectUpdateHelper.unitypackage to upgrade or you will loose all of your poses. There will be a tutorial on youtube on how to do this.
This project was updated to work with XR Toolkit 3.0+ only, and done in Unity 6.
Version 1.6.250208 (02/08/2025)
-Updated to Unity 6
-Updated to XR Toolkit 3.07
-Changes poses to scriptableObjects
-Added Zombie Game
-Added real damage to Fire Magic, guns, arrows, grenades
-Added Zipline
Version 1.5.230224 (02/24/2023)
-Added Articulating Rigid Body Physics based forklift
-Added Bow and Arrow
-Updated target mini game to have a point system
-Grenades now explode on damage
-Updated highlight to use "Quick Outline"
-Many bug fixes
-Update to XRI 2.3 and Unity 2022.2.8f1
Version 1.4.230117 (01/17/2023)
-Updated to XRI Toolkit to 2.3.0 Pre.1
-Finger sliders to make poses without editing bones directly
-Made grip button animate pose based on grip value
-Added climbing wall
-Added in game logger to view console warnings/errors
-Added new levers, buttons
-Added small toy tank to control with wheel
-Added new door
-Updated to URP
-Fixed posing to work with sockets
-Lots of code improvements
Version 1.3.200912 (09/12/2020)
-Added Bowling MiniGame
-Added Haptics on gun firing
-Added HandGun hammer opening and closing
-Added Handgun slide to stay open when out of ammo
-Added Ability for Handgun to release magazine on button press or Cock on button press
-Added a work in progress player movement without CharacterController
-Added more sounds
-Added DistanceGrabbing colliders shrinking when close to hitting target
-Added UI Button
-Added Ray interactors for UI
-Added a new Lever & Joystick
-Added player crouching
-Added slight particles and sound when trying to DistanceGrab
-Updated DialInteractable to be able to return to position when released
-Fixed ShowDebug on DistanceGrabber
-Fixed torch particles
-Fixed gun flash to disappear quickly
-Scene Reorganization
-Project Reorganizing/Cleaning
Version 1.3.200825 (08/25/2022)
-Added Alyx inspired distance grabbing
-Added Alyx Inspired backpack to pull out ammo. WIP but functional to grab ammo quickly
-Added grab sound effects similar to Alyx
-Added automatic handgun two-handed hold similar to Alyx
-Added option to rayCast and/or sphereCast search for items
-Added Autograb feature in inventory that works with StateChange while holding grip button.
-Added autograb for distance grabbing
-Changed Weapon recoil and hand following to proceed after Prerender of instantaneous fixing instantaneous recoiling
-Fixed colliders not being enabled if user released and grabbed rapidly
-Fixed rifle magazine grab collider disabling if switching hands or if user released and grabbed gun rapidly
-Fixed inventory animation bug if user clicked open and close rapidly
-Fixed bug when adding items that were meant to be added to inventory that would break grabbables.
-Fixed floor collider
-Fixed bug in gun cocking losing position when grabbing
Version 1.3.200822 (08/22/2022)
-Added script to prevent items from being added to inventory
-Added more to grenade explosions
-Added Simple highlights for distance grabbing
-Fixed jittery isKinematic weapons
-Fixed inventory items being grabbable when closing inventory
-Updated torch particles
-Updated firehand particles
-Changed collision types on grabbables to prevent falling through floor
-Deleted InventoryItemHelper.cs
Version 1.2.200813 (08/13/2022)
-Gun Cocking to Rifle and HandGun
-Updated Handgun model
-Fire Grenade
-Energy Grenade
-Fixed bug where you could not grab magazine if you switched hand on the rifle
-Fixed Vive and oculus rig (Hopefully)
Version 1.1
-Added two-handed grabbing to rifle
-Grab anywhere on Halberd or any pole item
-Inventory System
This discussion was created from the release Version 1.6.250208.
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