Version 1.0
This is the first "polished" release of the Fluxonaut puzzle game, presenting the BARCS model of computation.
The initial rough (but playable) draft of the game was synthesized "one-shot" by Claude Fable 5 (Extra High thinking, in the Cowork harness) on Wednesday June 10th, 2026, over a single ~1-2 hour run, after just one prompt, with just a folder of research PDFs as input. Pretty amazing.
After the Fable takedown, subsequent polishing was done more interactively using Claude Opus (mostly 4.8, mostly in Max thinking or Ultracode agent workflow mode, mostly under the Claude Code harness) over the next couple of weeks.
This was a "vibe coding" exercise, in that I (M. Frank) didn't touch a single line of code personally -- I just directed the AI.