This is an early implementation of Node.JS bindings to OpenCL supporting all features of OpenCL up to the latests specification available on Khronos.org.
This implementation is different from node-webcl in the sense that it is close to OpenCL C host methods. A WebCL object model would be available later by simply wrapping the low level methods of node-opencl.
The test/ folder will contain as many unit tests testing all features of OpenCL. These tests are not based on Khronos conformance tests, though they should be similar. The goals of these tests is to check OpenCL drivers to discover their bugs on various platforms and, if possible, implement remedies while companies correct their drivers.
The implementation is compliant to OpenCL 1.1, 1.2 and 2.0 in terms of method support. Presence of these methods depend on the version of OpenCL supported by your driver.
Compliant to node.js 4.x architecture and NAN 2.x. Due to the extensive changes in v8, we don't support earlier versions of node.js.
This project has been succesfully tested on the following platforms :
- OSX 10.10 & 10.11 x64 with Intel Iris GPU and NVidia GPU, Native OpenCL implementation (OpenCL 1.2), Node 4.x
- Ubuntu 14.10 & 15.04 x64 with Intel CPU, AMD APP SDK 3 (OpenCL 2.0), Node 4.x (Dockerfile is available in docker folder)
- Windows 8.1 & 10 x64 with Intel and AMD GPU, AMD APU, AMD APP SDK 3 (OpenCL 2.0), Node 4.x
We only support 64-bit operating systems, though 32-bit OS should work too.
- npm and node-gyp
- C++11 compatible compiler
- OpenCL headers and library (e.g. the AMD APP SDK)
Except specific platform installation guides below, you only need to install the package through
To run unit tests, you will need mocha as a global package. Then you can simply call
Mac OS X
You should only need :
- XCode Developers tools (for C++ bindings compilation)
- NodeJS >= 4.x
- OpenCL 1.2 is natively included
Linux / Docker
The easiest way to get the projet running with an Intel CPU or an AMD CPU/GPU/APU is by using AMD APP SDK.
You can use the included Dockerfile for an example with Ubuntu.
This dockerfile is based on the following guide : http://streamcomputing.eu/blog/2011-06-24/install-opencl-on-debianubuntu-orderly/
You need at least:
- Visual Studio 2013
- NodeJS >= 4.x
- AMD APP SDK 3.0 for OpenCL runtime, or similar from other vendors eg Intel, NVidia...
Please note that while node-gyp should work for compilation, it is possible that another DLL will be used on dynamic linking, leading to errors.
You need to update your path in order to to get AMD APP SDK's OpenCL.dll first in path resolution order.
For now you can simply require this project and call native-like functions on the global object returned.
The API is very close to the low-level one, although there are minor changes when it comes to lengths and, of course, pointers.
Depending on your OS and the OpenCL implementation you're using, you will get different behaviours that do not always correspond to the one given in Khronos specifications. For now we do not correct them, but we have put warnings when running tests that trigger those behaviours so you can run them to check if it is a known issue.
value = (hi << 32) | lo
Differences between Node-OpenCL and WebCL
- WebCL (and node-webcl) was designed for OpenCL 1.1 with few extensions from OpenCL 1.2.
- node-opencl is designed to support all versions of OpenCL, currently up to OpenCL 2.0
- WebCL follows an object-oriented model of OpenCL specification
- node-opencl follows the C nature of OpenCL specification. It is thus a one-to-one low-level wrapper of OpenCL. This allows better control of native resources, quick upgrade when OpenCL specification changes. Importantly, it allows developers to create higher-level APIs that fit their needs, relying on an implementation close to OpenCL driver.
By adding true instead of creating a cl.Event (as in webcl) to any enqueueXXX() methods, the enqueueXXX() returns a cl.Event that can be used to coordinate calls, profiling etc...
Raw data type
Pull requests are welcome! When you do a PR on this project, you need to respect the following rules :
- Your JS files must be compliant with the eslint rules
- All tests should pass on as much platforms as possible
This project is under a BSD 3-Clause licence.