Due to poor social distancing, Covid-Z has swiftly taken over the world. Now our MC, Mike, has to find his way around without falling victim to the coughing zombies. What was once a simple trip to the corner store has become a perilous journey, with infected hordes lurking around every turn. Mike will need more than just a face mask to survive; he'll have to outsmart the zombies and navigate a world where even a sneeze can spell disaster. Can he make it through without catching more than a cold?
LowPolyGame is a Unity-based first-person shooter (FPS) with a low-poly aesthetic. Inspired by games like Left 4 Dead, it challenges players to navigate through zombie-infested environments, overcoming special infected zombies, obstacles, and unique challenges.
Game Engine: Unity 3D Programming Language: C# Game Elements: Zombies, various weapons, maps Continuous Integration: Using Docker and GitHub Actions
Unity 3D for game development Mixamo for 3D character models and animations Visual Studio for C# scripting GitHub for version control and project collaboration
Implemented AI for zombies using Unity's NavMesh agents Solved collision detection issues Working on hitboxes and special features like grenades
Navigate through the levels, survive against zombie hordes, and complete objectives to progress.
Contributions are welcome! Feel free to submit issues, pull requests, or suggestions for improvement.
For any questions or collaboration inquiries, please contact the project maintainers through GitHub.