Replies: 3 comments 2 replies
-
|
Hello again! Yeah, it's a very interesting technique. Would be really cool to see how it would work in the library. Some thoughts:
It would be very interesting to hear from anyone with implementation experience. I'm not so concerned about promotion exactly, it needs to make sense from a combination of performance and visual quality primarily. |
Beta Was this translation helpful? Give feedback.
0 replies
-
Beta Was this translation helpful? Give feedback.
0 replies
-
|
@mikke89 https://x.com/harfbuzz/status/2039345746328375631?s=46 |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
@mikke89 hi, I will return to my PRs soon :) but it happened officially and got a lot of hype from senior devs
Author's tweet of slug: https://x.com/ericlengyel/status/2033973707547545643
Probable implementation but not SOTA (I didn’t research that repo but as reference implementation?): https://github.com/behdad/glyphy
Q: what do you think guys should we integrate this and what general benefits over freetype rasterization?
If it out performs or equally replacement to freetype then we can make freetype dependency optionally and it is kinda cool?
For rmlui it might get an additional promotion due to hype over slug (but as we know all hype will end at some point and as marketing thing it might not be effective in terms of promotion and gaining popularity).
And as was stated before we can provide native implementation of font rasterzation and live without freetype (as I understood the purpose of slug’s algorithm at first glance?).
So if there are guys who integrated or used slug could you tell us what benefits of slug over freetype please?
Answer from AI:
sounds cool what ai answered
Beta Was this translation helpful? Give feedback.
All reactions