E1M0.1.2
What's new?
#2 - Use the Tauri Plugin Dialog Open
- This lets users open a OS native file picker, to select new mod files
- This modfile will be moved (copied) to the
modsDirectorywhich is set in the app Settings (defaults to~/.config/mrdoom/modsand modfiles are placed in a subdirectory calledfiles) - Adds newly added modfiles to the
ModFileCatalogfor easier reuse of the same mode - Added a custom
tauri://protocol, that streams all data sent to and from the backend, and shows in the Tauri window
Still to do:
- Create and store the MD5 sum of all added mod files.
- Export a mod instance/game, with and without the modfiles. (zip-format)
- Import function of zips
- Add tabs to
Installpage - Mod/Game | Mod file | Base Game
Mod/Game would replace the current Install page
Mod file is a dedicated tab for theModFileSelector, where you don't have to actually create a new mod/game instance to add a Mod file to yourModFileCatalog
Base game is for adding your own base game wads (i.e Hexen, Heretic, Freedoom, etc)
This will then also be reflected on the sidebar, and base game picker on the Mod/Game install page, which currently assumes you to have (DOOM.wad, DOOM2.wad, TNT.wad, PLUTONIA.wad, freedoom.wad and freedoom2.wad)
What's Changed
- Tauri plugin: Open dialog by @mikkelrask in #2
Full Changelog: v0.1.2...app-v0.1.2