DOOM_Ants 0.2.0-pre.1 — first Windows build (preview)
Pre-release
Pre-release
The first Windows build of DOOM_Ants — plus a self-contained Linux build. 🪟🐧
A preview / development snapshot (pre-release): the classic renderer is
complete and playable on both platforms; the Phase-2 3D renderer is still in
progress. Published as a pre-release so it doesn't imply the in-progress
features are finished.
Downloads — both are one-download-and-done (just add a WAD)
- Windows (x86-64):
doom_ants-0.2.0-pre.1-windows-x86_64.zip
Unzip, drop a.wadnext todoom_ants.exe, run. All needed DLLs are bundled. - Linux (x86-64):
doom_ants-0.2.0-pre.1-x86_64.AppImage
One file.chmod +xit (or right-click → Allow executing), then run:
./doom_ants-0.2.0-pre.1-x86_64.AppImage -iwad doom1.wad
Every library is bundled (SDL2, SDL2_mixer, FluidSynth) and a compact
General-MIDI soundfont is baked in, so music works out of the box — no
apt/zypper/dnf installneeded. Targets reasonably current distros
(built on a recent glibc).
A DOOM .wad is required and not included (licensing). The free shareware
doom1.wad works, as do retail doom.wad / doom2.wad.
What's new
- First-ever Windows build via a new mingw-w64 cross-build target (DOOM-0006).
- Self-contained Linux AppImage — no dependency install, music included.
- Both built from
master@5859307.
Notes
- A console/terminal window accompanies the game and shows startup messages.
- 3D acceleration uses the system Vulkan loader (GPU driver / system package);
the game runs fine without it on the classic renderer. - The older
v0.1.0tarball remains for systems where you'd rather use your
distro's own SDL2/FluidSynth packages.