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DOOM_Ants 0.2.0-pre.1 — first Windows build (preview)

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@milnet01 milnet01 released this 17 Jun 13:32
· 104 commits to master since this release

The first Windows build of DOOM_Ants — plus a self-contained Linux build. 🪟🐧

A preview / development snapshot (pre-release): the classic renderer is
complete and playable on both platforms; the Phase-2 3D renderer is still in
progress. Published as a pre-release so it doesn't imply the in-progress
features are finished.

Downloads — both are one-download-and-done (just add a WAD)

  • Windows (x86-64): doom_ants-0.2.0-pre.1-windows-x86_64.zip
    Unzip, drop a .wad next to doom_ants.exe, run. All needed DLLs are bundled.
  • Linux (x86-64): doom_ants-0.2.0-pre.1-x86_64.AppImage
    One file. chmod +x it (or right-click → Allow executing), then run:
    ./doom_ants-0.2.0-pre.1-x86_64.AppImage -iwad doom1.wad
    Every library is bundled (SDL2, SDL2_mixer, FluidSynth) and a compact
    General-MIDI soundfont is baked in, so music works out of the box — no
    apt/zypper/dnf install needed. Targets reasonably current distros
    (built on a recent glibc).

A DOOM .wad is required and not included (licensing). The free shareware
doom1.wad works, as do retail doom.wad / doom2.wad.

What's new

  • First-ever Windows build via a new mingw-w64 cross-build target (DOOM-0006).
  • Self-contained Linux AppImage — no dependency install, music included.
  • Both built from master @ 5859307.

Notes

  • A console/terminal window accompanies the game and shows startup messages.
  • 3D acceleration uses the system Vulkan loader (GPU driver / system package);
    the game runs fine without it on the classic renderer.
  • The older v0.1.0 tarball remains for systems where you'd rather use your
    distro's own SDL2/FluidSynth packages.