DOOM_Ants 0.2.0-pre.2 — Windows build (preview)
Pre-release
Pre-release
DOOM_Ants 0.2.0-pre.2 — Windows build (preview)
A refreshed 64-bit Windows cross-build, rebuilt from the current master so it
includes all the renderer work since the first Windows preview (v0.2.0-pre.1).
⚠️ Preview — untested on real Windows hardware
This .exe is cross-compiled on Linux. It compiles cleanly and boots, but it
has not yet been run on an actual Windows machine — the 3D modes (Solid /
Ultra, which use Vulkan), sound, music, and gamepad support are unverified on
Windows. Please treat this as an early preview and report anything broken in
Issues.
What's new since the last Windows preview
- 3D sky fixed — the black band across distant outdoor views is gone; the sky
now meets the horizon like the original (DOOM-0076). - 3D wireframe debug view — toggle with the gamepad Share button in Solid/Ultra
(DOOM-0077). - Moving floors/ceilings animate in 3D — doors and lifts now open/close in the
3D renderers (DOOM-0049). - Live texture changes in 3D — switches light up and animated surfaces (screens,
slime) animate (DOOM-0066). - Controller mapping — Triangle toggles the automap (DOOM-0063), Circle closes a
menu (DOOM-0056). - Assorted 3D fixes: door-area gaps (DOOM-0052), classic hi-res menu/visplane fixes
(DOOM-0053, DOOM-0055), dark-ceiling shading (DOOM-0069).
How to run
- Download and unzip
DOOM_Ants-0.2.0-pre.2-windows-x64.zip. - Put a DOOM
.wad(the free sharewaredoom1.wadworks) next todoom_ants.exe. - Run
doom_ants.exe. See the includedREADME.txtfor details and controls.
No game data is bundled (licensing) — you supply the .wad.
GPL v2. Full source: https://github.com/milnet01/DOOM_Ants