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We need a structure that will manage shaders for future use. For example: one shader might be used to render text while others might be for specific materials. They need to be added and searched for in a sane and performant way.
We need a structure that will manage shaders for future use. For example: one shader might be used to render text while others might be for specific materials. They need to be added and searched for in a sane and performant way.