Multi-layer map editor with support for custom textures, a preset system, a command console, and PNG export.
- Multi-layer editing – create and manage layers
- Support for custom textures – load PNG images
- Save to JSON – fully save all layers, borders, and settings
- Export to PNG – save the map as an image
- Preset System – saving and loading ready-made map templates
- Undo / Redo – up to 100 steps of history
- Boundary Editing – creating fences and borders between cells
- Fill and Eyedropper – quickly copying and filling textures
- Control Console – drawing shapes, managing layers, and presets through text commands
- Grid – convenient navigation through the map
- Hotbar – quick access to 9 texture slots
- Custom Brushes – define your own brush shapes
- Selection Tools – select, copy, cut, paste, and move rectangular areas
- Clone Stamp – copy textures from one place and paint them elsewhere
- Shape Primitives – draw circles, rectangles, and lines with one click
- Viewport Controls – zoom, pan, and center the map
- Launch the application
Schematic-Edit(ormain.pyfrom the source code). - The editor window will open with an empty 100×50 map.
Type commands into the console at the bottom‑right. Press Ctrl+Enter to execute multi‑line commands.
| Command | Description |
|---|---|
help |
Show this help |
circle x y radius fill [texture.png] |
Draw a circle |
rect x1 y1 x2 y2 fill [texture.png] |
Draw a rectangle |
line x1 y1 x2 y2 thickness [texture.png] |
Draw a line |
clear <all/layer> |
Clear all layers or the current layer |
layers |
Show layer information |
layer <number> |
Switch to a layer |
layer <number> show |
Show/hide a layer |
layer <number> del |
Delete a layer |
tool |
Show the current tool |
presets |
List available presets |
save_preset |
Save the current map as a preset |
load_preset |
Load a preset |
delete_preset <name> |
Delete a preset |
replace <old_texture> <new_texture> |
Replace a texture across all layers |
brush <size> |
Set brush size (1‑10) |
clear_console |
Clear the console |
Parameters:
fill:true/false– fill the shape- Coordinates
x,y– in map cells (from 0 to width/height) thickness– from 1 to 10- Texture names must match the filenames in
assets/textures/block/
- Select a texture in the toolbar or in the hotbar.
- Left‑click on a cell – the texture will be placed.
- Hold the left button and drag the mouse to draw a line.
- You can change the brush size using the
+/-buttons or thebrushcommand.
- Method 1: Click the
Eyedropperbutton, then click on a texture on the map. - Method 2: hold down
Altand left‑click on the texture.
- Select the texture (brush).
- Click the button
Fill. - Click on the area you want to fill.
- All adjacent cells with the same texture will be replaced.
- Clear the current layer – via console:
clear layer - Clear all layers – via console:
clear allor the buttonClear.
- Press
Ctrl+Zto undo,Ctrl+Yto redo (or use the toolbar buttons).
- Click
Load textures. - Select PNG files in the dialog box.
- The textures will appear in the toolbar, hotbar, and will be available for selection.
- Click "Delete textures" .
- A dialog with a list of all loaded textures will open.
- Enter the numbers to delete (separated by spaces) or
allto delete all. - The toolbar and hotbar update automatically.
- Use the spinbox and
+/-buttons to switch, add, or remove layers. - The
Visibilitycheckbox shows/hides the current layer. - Click
Listto print layer information in the console. - Maximum number of layers: 383.
- Click the
Selectbutton. - Drag the mouse to create a rectangular selection.
- Use the
Copy,Cut, orPastebuttons. - Press
Escapeto clear the selection.
- Click
Brush settings. - Switch to
Custommode. - Create a new brush: set a name, size, and click on the grid cells to define the shape.
- Save the brush – it will appear in the custom brush list.
- Select it to use as your active brush.
- The hotbar shows 9 slots with thumbnails of your textures.
- Click
Replace hotbarto open a full configuration window:- Clear individual slots or all slots
- Assign any loaded texture to an empty slot
- Search and filter textures
- The hotbar configuration is saved automatically.
Center– automatically zooms and pans to fit the whole map.- Right‑click and drag to pan the view.
- Use the mouse wheel or
Ctrl+Plus/Ctrl+Minusto zoom.
Click Theme to toggle between light and dark mode. The theme choice is saved.
- Click
Save presetor entersave_presetin the console. - Enter a name.
- The preset will be saved in the
assets/presets/folder.
- Click
Load presetor enterload_presetin the console. - Select a preset from the list.
- The map will load.
- Enter
delete_preset <name>in the console. - Confirm the deletion.
- OS: Windows 7/8/10/11 (also works on Linux/macOS when run from source)
- Python: 3.8+ (to run from source)
- RAM: 256 MB (512 MB recommended for large maps)
- Dependencies: Pillow (for image processing)
By default, the maximum map size is limited to 500 cells in width and 250 cells in height. If you need a larger map, download the source code, locate scripts/editor.py, and modify lines 406–411:
if new_w > 500:
self.console._print("Width cannot exceed 500 cells", "error")
return
if new_h > 250:
self.console._print("Height cannot exceed 250 cells", "error")
returnAfter changing the limits, you can either run the source directly via main.py or recompile the executable using PyInstaller:
pip install pyinstaller
pyinstaller --onefile --windowed --add-data "assets;assets" main.pyAllowed:
- Personal and commercial use
- Modification of the source code
- Distribution of copies
Prohibited:
- Passing off the program as your own
- Removing the author's information