fix: previous server always nil#540
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robinbraemer
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fixes #539 closes #540 - Added a `previousServer` field to `ServerPreConnectEvent` and `serverConnection` to track the server a player was previously connected to. - Updated constructors and methods to accommodate the new `previousServer` parameter, improving connection request handling and event firing. - Enhanced `createConnectionRequest` to include the previous connection for better context during server transitions.
robinbraemer
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Jun 13, 2025
* fix: PreviousServer is always nil fixes #539 closes #540 - Added a `previousServer` field to `ServerPreConnectEvent` and `serverConnection` to track the server a player was previously connected to. - Updated constructors and methods to accommodate the new `previousServer` parameter, improving connection request handling and event firing. - Enhanced `createConnectionRequest` to include the previous connection for better context during server transitions. * fix: Prevent storing typed nil pointers for previousServer - Updated the handling of the previousServer field in ServerConnectedEvent and ServerPostConnectEvent to ensure it is only assigned when non-nil, preventing incorrect nil pointer storage. - This change enhances the integrity of event data during server transitions, ensuring accurate tracking of previous connections.
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fixes #539
Also fixes the logs in the console about on which server the player is (currently always says that a player joined the initial server).