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Warbell v0.11.0

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@miskibin miskibin released this 23 Jun 17:13

Warbell v0.11.0

A big visuals + UI pass: real light shafts, rolling storms, a succession beat you can actually
read, a battlefield radar, and a proper Settings menu.

New

  • God rays. Sunlight now scatters into visible light shafts through the treeline and over the
    hills — a cheap, reliable screen-space pass that's on for both High and Ultra (the old
    Ultra-only volumetric version was invisible and tanked the framerate, so it's gone).
  • Storms. Weather can roll in with lightning flashes and rolling thunder over the battlefield.
  • Legible succession. When your hero falls, a short slow-motion beat now shows the soul wisp
    fly from the corpse into the nearest villager, who rises as the new hero where they stand
    making it clear that every heir is a townsperson.
  • "Last of the line" warning. When the town runs out of heirs, an unmissable on-screen alert
    tells you your next death ends the run.
  • Battlefield radar. The compass now shows live blips for nearby orks, bosses, and loot
    chests
    so you can read the fight and spot treasure at a glance.
  • Unified Settings menu. Graphics, display, audio, and controls are now one clean tabbed menu,
    with a full graphics page: presets (Low / High / Ultra) plus individual toggles for shadows,
    anti-aliasing, ambient occlusion, bloom, depth of field, outline, god rays, terrain detail, and
    render scale.
  • Window icon and kids-at-play village ambience for a bit more life and polish.

Combat & balance

  • Tighter, more useful radar ranges — blips appear closer in (orks 46→30, bosses 78→48,
    chests 50→32) so the radar reads the immediate fight rather than the whole island.

Fixed

  • Fixed a crash when raising the graphics preset or shadow level up from Low.
  • The succession beat no longer keeps running behind an open menu (it could slow time, lose a
    villager, and teleport the hero while paused).
  • Bloom no longer fights itself frame-to-frame, so the per-preset bloom shows correctly again.
  • Camera screen-shake no longer borrows the wrong direction from a previous sword swing.
  • Fixed a Windows crash from a debug memory diagnostic running on normal launches.

Under the hood

  • Performance: render-scale support gives integrated GPUs a real framerate lever on Low, plus
    a proper profiling framework (Chrome tracing) and scheduling fixes.
  • Retired the expensive, invisible volumetric god-ray pass (~13 ms/frame) in favour of the new
    screen-space one.

The Windows installer is self-signed, so SmartScreen shows an "Unknown Publisher" warning on
first run — click More info → Run anyway. (A trusted certificate authority cert is needed to
remove that prompt.)

Full Changelog: v0.10.0...v0.11.0

Full Changelog: v0.10.0...v0.11.0