Warbell v0.11.0
Warbell v0.11.0
A big visuals + UI pass: real light shafts, rolling storms, a succession beat you can actually
read, a battlefield radar, and a proper Settings menu.
New
- God rays. Sunlight now scatters into visible light shafts through the treeline and over the
hills — a cheap, reliable screen-space pass that's on for both High and Ultra (the old
Ultra-only volumetric version was invisible and tanked the framerate, so it's gone). - Storms. Weather can roll in with lightning flashes and rolling thunder over the battlefield.
- Legible succession. When your hero falls, a short slow-motion beat now shows the soul wisp
fly from the corpse into the nearest villager, who rises as the new hero where they stand —
making it clear that every heir is a townsperson. - "Last of the line" warning. When the town runs out of heirs, an unmissable on-screen alert
tells you your next death ends the run. - Battlefield radar. The compass now shows live blips for nearby orks, bosses, and loot
chests so you can read the fight and spot treasure at a glance. - Unified Settings menu. Graphics, display, audio, and controls are now one clean tabbed menu,
with a full graphics page: presets (Low / High / Ultra) plus individual toggles for shadows,
anti-aliasing, ambient occlusion, bloom, depth of field, outline, god rays, terrain detail, and
render scale. - Window icon and kids-at-play village ambience for a bit more life and polish.
Combat & balance
- Tighter, more useful radar ranges — blips appear closer in (orks 46→30, bosses 78→48,
chests 50→32) so the radar reads the immediate fight rather than the whole island.
Fixed
- Fixed a crash when raising the graphics preset or shadow level up from Low.
- The succession beat no longer keeps running behind an open menu (it could slow time, lose a
villager, and teleport the hero while paused). - Bloom no longer fights itself frame-to-frame, so the per-preset bloom shows correctly again.
- Camera screen-shake no longer borrows the wrong direction from a previous sword swing.
- Fixed a Windows crash from a debug memory diagnostic running on normal launches.
Under the hood
- Performance: render-scale support gives integrated GPUs a real framerate lever on Low, plus
a proper profiling framework (Chrome tracing) and scheduling fixes. - Retired the expensive, invisible volumetric god-ray pass (~13 ms/frame) in favour of the new
screen-space one.
The Windows installer is self-signed, so SmartScreen shows an "Unknown Publisher" warning on
first run — click More info → Run anyway. (A trusted certificate authority cert is needed to
remove that prompt.)
Full Changelog: v0.10.0...v0.11.0
Full Changelog: v0.10.0...v0.11.0