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Warbell v0.14.0

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@miskibin miskibin released this 28 Jun 17:42

Warbell v0.14.0

A prettier, more alive world — plus a friendlier on-ramp for new defenders and a round of fixes.

New

  • Daytime butterflies. Little flocks of butterflies flutter over the grass and forest in
    daylight, settling the world with a bit of life. Pure atmosphere — they sleep at night.
  • Richer grassland. The ground now reads as a living meadow of mottled greens — worn dirt
    scuffs, damp moss hollows, sun-dried golden sweeps, lush deep-green patches — instead of one flat
    tone.
  • Real god rays. Crepuscular shafts now fan out from the sun in soft warm beams that reach
    across the sky, instead of a flat sun-glow that died right at the light.
  • Exotic rival garrison. The desert rival's soldiers wear a Saracen war-look — warm-bronze
    spiked turban-helm and a dark face veil — so the foreign host reads distinct from your own
    militia.
  • Smoother menu. The start screen now uses a pre-rendered backdrop instead of a live orbiting
    3D scene — cleaner, lighter, no churn.

Combat & balance

  • Friendlier Easy mode. A beginner's knight now hits ~30% harder in melee and carries a much
    deeper health pool, on top of the existing softer waves and tougher keep.
  • Tighter dodge. Sand Dash no longer overshoots — the blink distance is halved, so you evade a
    swing and stay in the fight instead of getting flung out of the melee.
  • Leaner night waves. Swarm sizes trimmed across the siege so the later nights are less of a
    grind of attrition.
  • Faster town growth. The escalating House cost ramps up a bit more gently, so your village
    snowballs sooner.
  • Hardier militia. Your guards toughen as the siege wears on — gaining health for each night
    already survived — so the steep nightly damage ramp doesn't shred them quite so fast.
  • Roomier landmark trials. The "Hold the Rune" arena is wider, giving the knight space to swing
    and making the glowing ring read as a real arena to defend.

Fixed

  • Rune-Trial guardians no longer spawn out in the water at landmarks beside a river, lake, or coast
    — they now always land on dry ground.
  • No more phantom bridge laid across the dry sand beside the rival fort.
  • Rival workers stationed inside the bailey now actually work in place instead of standing idle by
    their building.
  • Townsfolk stop blurting their sarcastic "ow!" when you accidentally clip them mid-battle — they
    only quip for a deliberate poke.
  • Trees crowding a biome landmark are cleared away, so each set-piece reads from afar and its trial
    arena has open ground.
  • The spend/equip toast no longer overlaps the special-ability bar in the corner.
  • Ork-camp and Gnashfang Hold tents are toned down — a faint tooth on the hide, not a heavy
    patchwork against the rest of the game.
  • A daytime rival raid now raises an on-screen "under attack" warning (the old alert was
    night-siege only), and a couple of rival raid notices that slipped through untranslated now read
    in English.

Under the hood

  • A razed rival fort now stays destroyed across save and load.

The Windows installer is self-signed, so SmartScreen will warn "Unknown Publisher" — click
More info → Run anyway to install. (A trusted CA certificate is needed to remove that warning.)

Full Changelog: v0.13.0...v0.14.0

Full Changelog: v0.13.0...v0.14.0