Warbell v0.15.0
Warbell v0.15.0 — the island gets a facelift
A big visual pass. The world is rounder, greener, better-connected, and the landmarks
finally look like the set-pieces they're meant to be. No new systems to learn — the same
game, much nicer to walk through.
![]() |
![]() |
![]() |
![]() |
New
- A road network across the whole island. Natural, curving dirt paths now link the
castle to every biome, every landmark, the ork fortress gate, and the rival keep, with
short spurs out to nearby cages. Nothing grows on a path, and you move a touch faster
travelling along one — so the roads actually read as roads, not hints. - Rivers that meander. Watercourses now wind and pinch like real rivers instead of
running as ruled canals, and their banks are cut with a smooth curve instead of a
blocky tile-grid staircase. Bridges sit on the crossings. - Smooth, rolling terrain. The ground is one continuous heightfield now — gentle
slopes and knolls instead of the old Minecraft-style stepped terraces. - Rebuilt landmarks. The biome set-pieces were redone in a crisp faceted style:
crag-pillar rock spires, solid stepped ziggurat tiers, a shard-cluster ice spire,
sandstone arches — each a proper destination worth the road out to it. - Reworked trees (taller clustered broadleaves, slender drooping spruce) and a
livelier ground: baked-in forest-floor debris, fake-3D cavity shading, drifting cover
density, and grass species that vary patch to patch. - Wetter swamp with standing pools, plus new meadow ambience and rival-garrison
voice lines.
Fixed
- The ork-fortress courtyard kept its trampled-earth texture — the new trunk road no
longer paves straight through the walls. - Hunting wildlife no longer drops gear.
- Ground cover and flowers no longer poke through landmark set-pieces.
- Tidier peasant and rival-soldier models (tools only, cleaner torsos, a sandy desert
guard); subtler, fewer butterflies.
Windows installer is self-signed, so SmartScreen may warn "Unknown Publisher" — click
More info → Run anyway. Linux build is the portable zip.
What's Changed
- Fewer, softer-fading butterflies by @miskibin in #26
- Fix peasant & rival soldier models: tools-only, tidy torso, sandy desert guard by @miskibin in #27
- Smooth terrain heightfield with per-corner blending by @miskibin in #30
- Set up Cursor Cloud dev environment by @miskibin in #28
- Refresh marketing screenshots (ultra-quality capture harness) by @miskibin in #29
- Revert "Refresh marketing screenshots (ultra-quality capture harness)" by @miskibin in #34
- Fix flowers clipping through landmarks by @miskibin in #32
- Mature landmark meshes + regenerate castle-after screenshot by @miskibin in #33
Full Changelog: v0.14.0...v0.15.0
What's Changed
- Fewer, softer-fading butterflies by @miskibin in #26
- Fix peasant & rival soldier models: tools-only, tidy torso, sandy desert guard by @miskibin in #27
- Smooth terrain heightfield with per-corner blending by @miskibin in #30
- Set up Cursor Cloud dev environment by @miskibin in #28
- Refresh marketing screenshots (ultra-quality capture harness) by @miskibin in #29
- Revert "Refresh marketing screenshots (ultra-quality capture harness)" by @miskibin in #34
- Fix flowers clipping through landmarks by @miskibin in #32
- Mature landmark meshes + regenerate castle-after screenshot by @miskibin in #33
Full Changelog: v0.14.0...v0.15.0



