Warbell v0.8.0
Warbell v0.8.0 — Call the Muster
Raise the whole town to war with a single press — and face wardens that fight fair.
New
- Call the Muster (
K) — pressKnear the keep and your entire standing town falls in:
guards leave their posts and workers down tools, all forming up behind you. They follow you
into the field, peel off to cut down foes that come near, then regroup. PressKagain to
stand down — everyone marches back to their posts and the day's work resumes. Your knight
shouts the order both ways. - Unified near-castle hint row — one clean prompt by the keep now shows your options at a
glance:BBuild ·E(Upgrades / Shop / Bell / Open) ·KFollow me / Stand down. Out in
the field it collapses to just the contextualEchip.
Combat & balance
- Wardens wind up before they swing — a biome warden no longer counter-hits the instant you
wake it. It roars and rears back first, giving you a beat to block or back off, instead of
chunking most of your health off a single un-telegraphed blow the moment you engage.
Fixed
- Stand-down is reliable — disbanded guards march home cleanly instead of occasionally
stranding at a stale mid-field point. - Loading mid-muster works — Continue on a save made while the town was mustered no longer
boots guards into a broken rallied state or stalls production. - Farms stay staffed after a night — a defender still crumpling from the night's fight is no
longer handed a farm job (then vanishing), which had left a farm reading as staffed but idle.
Under the hood
- Removed obsolete parallel-dispatch scaffolding docs; mesh-building reference now lives in one place.
The Windows installer is self-signed, so SmartScreen shows an "Unknown Publisher" warning on
first run — click More info → Run anyway. (A trusted certificate authority cert is needed to
remove that prompt.)
Full Changelog: v0.7.0...v0.8.0
Full Changelog: v0.7.0...v0.8.0