Add small rewards for completed goals that deepen the current loop without adding new resources.
Candidate rewards:
- resource trickle
- temporary gather speed
- temporary haul speed
- temporary build speed
- next ambient event has a better outcome
- one-time food discount for recruiting a worker
Avoid permanent stacking bonuses unless capped and very legible.
Acceptance Criteria
- Define a tiny reward catalog.
- Rewards only affect existing systems.
- Temporary rewards expire predictably.
- UI/event log communicates rewards in one short line.
- Tests cover reward application and expiration.
Add small rewards for completed goals that deepen the current loop without adding new resources.
Candidate rewards:
Avoid permanent stacking bonuses unless capped and very legible.
Acceptance Criteria