Summary
Increase the number of tiles and improve how the board fills the available strip area.
Current State
- Anchor-specific board dimensions exist
- Tile size is now computed relative to dock size
- The strip is denser than before, but still not dense enough on some displays
Problems Observed
- There are still not enough tiles for the available space, especially on large monitors
- The board can still occupy only a corner-like portion of the dock
- Empty margins and underused space still break the desktop-strip fantasy
Desired Behavior
- The colony should feel like a dense, living strip of simulation
- Board density should scale sensibly with monitor size and anchor family
- Tiles should make strong use of the available strip space without becoming illegible
Implementation Notes
- Increase tile counts per anchor family beyond the current baseline where appropriate
- Tune tile-size scaling logic against real dock width/height ratios
- Revisit strip padding and board margins
- Prefer a world that visibly fills the dock over one with generous breathing room
- Keep the board readable at a glance; density should not turn into noise
Acceptance Criteria
- The strip contains noticeably more world state
- Tiles scale to make good use of available dock space
- Empty dead areas are reduced in both bottom and vertical modes
- The world remains readable at a glance
Summary
Increase the number of tiles and improve how the board fills the available strip area.
Current State
Problems Observed
Desired Behavior
Implementation Notes
Acceptance Criteria