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Configurable Lightning

This mod adds some gamerules that allows lightning to be fully configurable.

Gamerules:

  • lightningProbablity: /gamerule lightningProbability <integer>
    This number means there is 1 chance out of (number) that an EntityLightningBolt spawns when it's raining, setting it to 0 or lower will disable lightning bolts. (default: 100000)

  • lightningFire: /gamerule lightningFire <boolean>
    Enables/disables fire created by ligthning. (default: true)

  • lightningDamage: /gamerule lightningDamage <float>
    Damage dealt by ligthing (default: 5.0)

  • lightningRange: /gamerule lightningRange <double>
    Entites inside this range will be damaged by ligthning (default: 3.0)

  • lightningHorseSpawning: /gamerule lightningRange <boolean>
    Should lightning spawn skeleton horses? (default: true)

Setting any of this values to an invalid string such as "covefe" will set it to its default vaulue.

As of version 1.1.0, HexianCore (https://minecraft.curseforge.com/projects/hexiancore) is needed.

Credits:

-CattyCat (http://www.minecraftforum.net/members/CattyCat), for suggesting the mod idea.

License:

All code (excluding the bundled APIs from other mods, which are covered by their respective licenses) are released under the CC BY-NC 3.0 license (https://creativecommons.org/licenses/by-nc/3.0/deed.en). You are free to include this mod anywhere as long as you don't claim the mod as yours, You may not use the material for commercial purposes.

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A Minecraft mod that allows lightning to be configured

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