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AlphaCoders_Assignment2

Introduction to Game Development (COSC 495) Instructor: Dr. Jamal Zemerly


Team Members and Roles:

  • Mahra Almazrouei: Smash powerup, physics tuning, and wave difficulty scaling
  • Shahad Aljasmi: UI wave counter, arena visuals, and theme redesign
  • Majed Alobeidli: 3D asset integration, knockback system, and physics tuning
  • Ziyuan Chen: Materials, lighting, debugging and optimization

Branch Structure:

  • main – Final stable version
  • Majed_Camera,ball – Camera adjustments and ball/player refinements
  • feature/smash-powerup – Smash mechanic implementation
  • feature/wave-difficulty – Progressive enemy speed scaling
  • feature/ui-wave-counter – Wave UI system
  • feature/theme-redesign – Quidditch theme redesign all the features were developed in branches then merged into main after testing.

Major Commits:

  • Fixed enemy movement & NullReference errors
  • Implemented stun system for smooth knockback
  • Added Smash Powerup (hop + radial blast)
  • Added progressive wave difficulty
  • Replaced hardcoded values with serialized fields
  • Integrated custom Quidditch-themed assets and ui styling
  • Added a looped drum audio for arena atmosphere

Theme and Modifications:

  • The original prototype was redesigned into a Quidditch inspired arena from harry potter because its fun
  • Player styled as a Quaffle whereas enemies styled as Bludgers
  • Arena visuals were modified also to create a darker and stadium magical environment
  • we used some custom models, materials, lighting, and UI font (some from which we got online)

in conclusion we fixed all the required challenges and some additional features were implemented.

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