feat: Implement linear growth and egg delivery calculations#1561
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feat: Implement linear growth and egg delivery calculations#1561
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This commit introduces two new functions to the `ei` package: 1. `TimeForLinearGrowth`: Calculates the time required to reach a target population with a constant, absolute growth rate. 2. `TimeToDeliverEggs`: Simulates population growth and egg production to find the time required to deliver a certain number of eggs. The changes were made to provide more advanced calculations for population growth and egg delivery, which are important for the game mechanics. The `TimeForLinearGrowth` function handles the case where the population grows at a fixed rate, while the `TimeToDeliverEggs` function models a more complex scenario with logistic growth and variable egg production and shipping rates. These new functions will be used to improve the accuracy and reliability of the game's calculations, providing a better experience for players.
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This commit introduces two new functions to the
eipackage:TimeForLinearGrowth: Calculates the time required to reach a target population with a constant, absolute growth rate.TimeToDeliverEggs: Simulates population growth and egg production to find the time required to deliver a certain number of eggs.The changes were made to provide more advanced calculations for population growth and egg delivery, which are important for the game mechanics.
The
TimeForLinearGrowthfunction handles the case where the population grows at a fixed rate, while theTimeToDeliverEggsfunction models a more complex scenario with logistic growth and variable egg production and shipping rates.These new functions will be used to improve the accuracy and reliability of the game's calculations, providing a better experience for players.